02 Off the clock
Faction: Black Templars
Someday I will paint my miniatures and upload photos of how they turned out :D
Human Echo Knight
Volker is my first D&D character, and despite having played for more than three years, he is still going strong. Inspired by the low-magic—and low-gold of Wesnoth, Volker is a neutral good human fighter using Llaserlama’s fighter class. He is stupid, impulsive, and eager to fight, but also loyal, protective of his companions, and never afraid to throw himself into the middle of a battle, swinging his sword left and right. One small detail: he loves bear traps and trebuchets. As my first character, I did not have a clear idea of where I wanted to take him, and this is reflected both in his role within the party and in the way I built him. At first, I wanted to focus on the Gift of the Chromatic Dragon feat, as it provided an excellent hook for a narrative plot. For the same reason, I chose the Echo Knight subclass, since I thought it would be cool to connect both the flaming sword granted by the feat and the echoes to draconic power. In hindsight, I probably would have chosen Samurai instead. That would have allowed me to focus more on developing a relationship with the sword, rather than giving Volker several different powers. However, as time went on, Volker established himself as the party’s tank: the one who stays in front of the enemies, cuts down weaker foes, and keeps the boss occupied in a pit fight.
Gnomish Trickery Cleric
Gimble was my character for a campaign with several new players. We were going to play Phandelver and Below, and I was expected to be the most experienced player at the table. The party desperately needed a healer (despite already having a druid :|) so Gimble, a gnome cleric, joined the group. Gimble had been left behind by his original party. When he later tried to set out on an adventure by himself, he failed and began to believe that he was useless. I felt that this backstory matched the Trickery Domain perfectly, while also allowing me to play an experienced utility character for a group of beginners. Gimble supports the team with healing, buffs, and spells that many new players might overlook because they do not deal damage or look particularly impressive. At the same time, I was able to focus on creating a psychologically complex character and experiment with creative uses of illusions. Unfortunately, the campaign was cancelled, so Gimble will never achieve the redemption he was looking for.
Human Wizard
Konrad is the last character I created, and I made him for my first 3.5e campaign. When I joined the campaign, the other players told me, “We need someone with arcane knowledge, so either a wizard or a sorcerer.” I had my doubts, but eventually decided to play a wizard, as everyone knows that wizards in 3.5e are beasts. And so Konrad was born: a human wizard. Still quite young, Konrad is a specialist in magical artifacts who decided to become an adventurer in order to restore honor to his family name after incorrectly evaluating a magical artifact. Konrad is not violent. He seeks knowledge, is usually calm, and prefers to solve problems through magic rather than force. For this reason, I decided to specialize him as a control mage, using his spells to support his companions by disabling and debuffing opponents. This works particularly well with the rest of the party, which is almost entirely focused on dealing damage.
Coming soon.
01 Behind the scenes
03 Guestbook
04 Problem of the month
05 Found a bug?
Something broken or out of place? Tell me; it helps me fix it.
Prefer GitHub? Open an issue ↗